Understanding Fortification is essential. Laugh at your enemies after bashing them with your shield-swipe, taunting them generates moderate threat. These skills are used to generate threat by taunting your opponent to attack you. Removes up to 1 Corruption Effect from the target.Ģ0% chance to apply a block/parry response. IconĪ strike with your shield that will open a block response.Īfter a successful Bash you may use Shield-smash.Īfter successfully blocking an enemy’s blow, you may attack with both your weapon and shield.Īfter a successful Shield-swipe, you may bash your foe again with your shield, stunning them briefly (3s).Ī quick swipe that will strike multiple ememies.Ī sweeping back-and-forth strike in a frontal arc.Īn attack that impairs he target on a critical hit, or when attacking from behind. As a Blue Line tank, these are some of the skills you will be using. If you do 1,000 DPS you will generate 3,000 perceived threat. For Guardians the DPS modifier is 300% (or 3 times). This skill makes you the target’s most threatening opponent.Īll skills that generate DPS now generate threat. You are able to press your opponent, forcing them to slow down and concentrate on defending themselves. The chance increases with subsequent use of this skill. Your threatening taunts and feints are causing your target to slowly unravel, increasing the chance of randomly triggering a Fellowship Manoeuvre. You know how to goad your enemies into attacking you, leaving your allies free to manoeuvre. These skills are used to pull monsters off of players and forcing them to attack you (Perhaps a DPS player just landed a huge critical blow and they drew aggro) or to start a battle to ensure the tank has the most aggro. So if you do 1,000 DPS you generate 3,000 perceived threat. ![]() A Guardian’s DPS skills now work on a multiplier of 3. For a tank, generating threat is your role. Guardian StatsĪsterisks (*) indicate values that were true in MoM and are assumed to be still trueĪs of the release of Helm’s Deep, all classes had a complete overhaul on how their skills work. It is an older thread, but Gabli from the LOTRO Forums did a nice job compiling some data: Īggro is short for aggravation or aggregate and is commonly used in game to describe who the monsters are attacking the person with aggro. Therefore your Perceived Threat Modifier (PTM) plays a VERY important role in tanking the higher, the better. The monsters will attack the player with the highest PERCEIVED THREAT (some exceptions will apply i.e. Your perceived threat would be: PT = 1,000 * 1.28 PT = 1,280. Raw threat of 1,000 and a skill was used to raise PTM by 28%. Your perceived threat is your raw threat multiplied by your perceived threat modifier. ![]() You can equip traits or use skills that will increase your perceived threat modifier. Let’s say as an example that you do 1,000 damage this may generate 1,000 raw threat.īy default everyone has a perceived threat modifier of 100% (1.00). As soon as an attack is made you generate raw threat. Raw Threat (RT) At the start of a battle everyone has zero raw threat. 2) Healing a character that is doing damage to a monster. ![]() Threat can be generated in three ways 1) Doing damage to a monster. It is often referred to as a threat table. You cannot see this number as it runs in the background of the game. Monsters attack the character with the highest threat value (unless someone uses a skill over-riding threat). It is a numerical value that is assigned to you during battle that decides whether a monster attacks you or not. This allows the group to hit the monster from behind, gaining bonuses and avoiding frontal attacks. ![]() Essentially you want to have the monster’s back facing the group, and the monster’s front facing you. As a tank you want to keep the monster(s) facing you at all times and away from the rest of the group. 360 Degree AoE (affects all targets in a 360 degree circle around the monster).ĪoA = Area of Attack which is the same thing as AoE. Frontal 180 Degree AoE (affects all targets in front of them). Frontal Cone AoE (affects a narrow range of targets in front of them). Frontal AoE (affects targets directly in front of them). This describes the area over which the attack will effect the target. I believe all the info is updated to U23 … if there are errors please let me know.īefore we can begin it is important that certain terminology and concepts are understood. I wrote the when cap was 100 so some of the graphics are out-dated but the principals still apply. In no way is what you are about to read the only way to tank, it is merely a collection of my suggestions.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |